Lately, thanks to our fantastic new PR manager, Andrea, we have been getting quite a bit of press coverage in Denmark.
We made it to the cover page of Politiken, and Børsen wrote about us as well. We can only imagine what is going to happen once we have launched. Stay tuned, because that day is just a few short weeks away.
xyalea said: Hello! I was thoroughly impressed by your concept and trailer for Machineers. In your Unite 2013 talk you mentioned localizing the game in Nordic languages etc. I wondered if you could also be interested in a Hebrew localization at some point. I am a translator as well as an aspiring Unity developer and would love to make this game accessible to children in my country as well.
We are getting a lot of requests for localisation and we would love to follow up with all of them and have people play Machineers in as many languages as possible!
After releasing in English and Danish, first we will translate to German and French, later to a bunch of Scandinavian languages (Swedish, Icelandic, Norwegian, Finnish), Spanish, possibly Chinese. After that we are also open to spread further and include Polish, Czech, Russian and why not Hebrew too. We can’t make promises at this point as our main focus is on development and release of the game itself, but we will try our best to bring the game to as many people as possible.
- 21 Aug. '14
- 18 Aug. '14
- 20 Jun. '14
While the team is working on new puzzles during a company retreat in Karlshamn, Sweden, we made a new demo version for PC and Mac.
You can download it here.
If you want access to the full version and own an iPad, you contact us to become one of our Testflight Beta testers.
It’s been a busy time in the Lohika office as work on Machineers continues. We have 3 new bodies in the office (including me!) and work is underway to finish episode 1 for a release in a few months.
Last week, we were delighted to attend Nordic Game conference in Malmö, Sweden where we won an award!
From left to right: Jannek, Riker, Cristi, Astrid and Daryl
We met up with a lot of developers, attended some fantastic talks and showed off Machineers to as many people as we could.
In other news, we’re launching a brand new demo on the website soon! Check back here for updates.
Oh gosh, I couldn’t believe it when I saw the email this morning, letting me know that this blog turns two years old today. It has been such a long time and we have come such a long way.
With a lot of delay from our original schedule we have finally been able to finish the collaboration with the Danish Film Institute, which means we have developed two complete episodes, fixed most of the usability issues and have a fantastic game on our hands that can’t wait to be released. But that will have to wait a bit.
We have some really good news that we are excited to share with you in a couple of days when we’re allowed to make it official. What we can tell you is that we are ready to start working on episode 3 in a few weeks and that a couple of new, talented and excited individuals will be joining our team very soon.
Stay tuned for more news and enjoy this fancy banner while you’re waiting!